focus_menu = type:Texture, src:(focusbox/focus_menu X1.png; focusbox/focus_menu X2.png; focusbox/focus_menu X3.png)
focus_outline = type:Texture, src:(focusbox/focus_outline X1.png; focusbox/focus_outline X2.png; focusbox/focus_outline X3.png)
focus_line = type:Texture, src:(focusbox/focus_line X1.png; focusbox/focus_line X2.png; focusbox/focus_line X3.png)

moveMarker0 = type:Texture, src:(marker/move/X1/move0.png; marker/move/X2/move0.png; marker/move/X3/move0.png)
moveMarker1 = type:Texture, src:(marker/move/X1/move1.png; marker/move/X2/move1.png; marker/move/X3/move1.png)
moveMarker2 = type:Texture, src:(marker/move/X1/move2.png; marker/move/X2/move2.png; marker/move/X3/move2.png)
moveMarker3 = type:Texture, src:(marker/move/X1/move3.png; marker/move/X2/move3.png; marker/move/X3/move3.png)
moveMarker4 = type:Texture, src:(marker/move/X1/move4.png; marker/move/X2/move4.png; marker/move/X3/move4.png)
moveMarker5 = type:Texture, src:(marker/move/X1/move5.png; marker/move/X2/move5.png; marker/move/X3/move5.png)

jumpMarker0 = type:Texture, src:(marker/jump/X1/jump0.png; marker/jump/X2/jump0.png; marker/jump/X3/jump0.png)
jumpMarker1 = type:Texture, src:(marker/jump/X1/jump1.png; marker/jump/X2/jump1.png; marker/jump/X3/jump1.png)
jumpMarker2 = type:Texture, src:(marker/jump/X1/jump2.png; marker/jump/X2/jump2.png; marker/jump/X3/jump2.png)
jumpMarker3 = type:Texture, src:(marker/jump/X1/jump3.png; marker/jump/X2/jump3.png; marker/jump/X3/jump3.png)
jumpMarker4 = type:Texture, src:(marker/jump/X1/jump4.png; marker/jump/X2/jump4.png; marker/jump/X3/jump4.png)
jumpMarker5 = type:Texture, src:(marker/jump/X1/jump5.png; marker/jump/X2/jump5.png; marker/jump/X3/jump5.png)

picktoolUp = type:Texture, src:(picktool/picktoolUp X1.png; picktool/picktoolUp X2.png; picktool/picktoolUp X3.png)
picktoolDn = type:Texture, src:(picktool/picktoolDn X1.png; picktool/picktoolDn X2.png; picktool/picktoolDn X3.png)

#========== SCENE GAME ===================
sceneGame = type:SceneSprite, x:CENTER, y:CENTER, width:240, height:240, navigationMode:DVD_MODE
sptSceneBKG=type:Sprite, container:sceneGame, x:CENTER, y:CENTER, width:440, height:440, color:(35;50;60)
sptGameBoard= type:Sprite, container:sceneGame, x:CENTER, y:CENTER, texture:(board/board X1.png; board/board X2.png; board/board X3.png)

sptTriangle0 = type:Sprite, container:sceneGame, x:CENTER, y:-10, texture:(board/triangleUp X1.png; board/triangleUp X2.png), visible:0
sptTriangle1 = type:Sprite, container:sceneGame, x:152, y:55, texture:(board/triangleDn X1.png; board/triangleDn X2.png), visible:0
sptTriangle2 = type:Sprite, container:sceneGame, x:152, y:115, texture:(board/triangleUp X1.png; board/triangleUp X2.png), visible:0
sptTriangle3 = type:Sprite, container:sceneGame, x:CENTER, y:180, texture:(board/triangleDn X1.png; board/triangleDn X2.png), visible:0
sptTriangle4 = type:Sprite, container:sceneGame, x:8, y:115, texture:(board/triangleUp X1.png; board/triangleUp X2.png), visible:0
sptTriangle5 = type:Sprite, container:sceneGame, x:8, y:55, texture:(board/triangleDn X1.png; board/triangleDn X2.png), visible:0

SPT_PROGRESS = width:30, height:5, textFormatted:0, textOffsetX:-4, textOffsetY:-14, bitmapFont:bitmapfontProp

sptProgress0 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:70, y:15, color:(234;32;52), width:0, visible:0
sptProgress1 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:185, y:47, color:(247;148;33), width:0, visible:0
sptProgress2 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:185, y:198, color:(78;144;20), width:0, visible:0
sptProgress3 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:70, y:235, color:(0;205;212), width:0, visible:0
sptProgress4 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:25, y:198, color:(9;68;194), width:0, visible:0
sptProgress5 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:25, y:47, color:(133;48;137), width:0, visible:0

FRAME_COL = (130;105;80)
sptPlayerInfo0 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:70, y:15, frame:{FRAME_COL}, text:player, visible:0
sptPlayerInfo1 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:185, y:47, frame:{FRAME_COL}, text:player, visible:0
sptPlayerInfo2 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:185, y:198, frame:{FRAME_COL}, text:player, visible:0
sptPlayerInfo3 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:70, y:235, frame:{FRAME_COL}, text:player, visible:0
sptPlayerInfo4 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:25, y:198, frame:{FRAME_COL}, text:player, visible:0
sptPlayerInfo5 = type:Sprite, container:sceneGame, {SPT_PROGRESS}, x:25, y:47, frame:{FRAME_COL}, text:player, visible:0

sptHole = type:Sprite, container:sceneGame, GUIType:BUTTON, number:221, width:14, height:14
sptPath = type:Sprite, container:sceneGame

sptTPad = type:Sprite, container:sceneGame, x:CENTER, y:CENTER, texture:(picktool/virtualTPad X1.png; picktool/virtualTPad X2.png; picktool/virtualTPad X3.png), textureBright:(picktool/virtualTPad X1.png; picktool/virtualTPad X2.png; picktool/virtualTPad X3.png), visible:0
sptTPadBtnUL = type:Sprite, container:sceneGame, GUIType:BUTTON, x:10, y:5, width:38, height:30, visible:0
sptTPadBtnUR = type:Sprite, container:sceneGame, GUIType:BUTTON, x:52, y:5, width:38, height:30, visible:0
sptTPadBtnLL = type:Sprite, container:sceneGame, GUIType:BUTTON, x:10, y:76, width:38, height:30, visible:0
sptTPadBtnLR = type:Sprite, container:sceneGame, GUIType:BUTTON, x:52, y:76, width:38, height:30, visible:0
sptTPadBtnL = type:Sprite, container:sceneGame, GUIType:BUTTON, x:-2, y:37, width:33, height:37, visible:0
sptTPadBtnR = type:Sprite, container:sceneGame, GUIType:BUTTON, x:69, y:37, width:33, height:37, visible:0
sptTPadBtnC = type:Sprite, container:sceneGame, GUIType:BUTTON, x:32, y:37, width:36, height:37, visible:0


sptPickTool = type:Sprite, container:sceneGame, GUIType:BUTTON, x:CENTER, y:CENTER, width:80, height:80, visible:FALSE

grpTools=GUIType:CHECKBOXGROUP, selected:-1
btnPickTool = type:Sprite, GUIType:CHECKBOX, group:grpTools, container:sceneGame, x:3, y:2, {TEXTURE_BUTTON_SHORT}, textColor:(255;255;255), textAlignment:CENTER, bitmapFont:bitmapfontProp, textShadow:(0;0;0), textOffsetY:4, text:PickTool, status:0
btnTPad = type:Sprite, GUIType:CHECKBOX, group:grpTools, container:sceneGame, x:3, y:25, {TEXTURE_BUTTON_SHORT}, textColor:(255;255;255), textAlignment:CENTER, bitmapFont:bitmapfontProp, textShadow:(0;0;0), textOffsetY:4, text:Hex-Pad, status:0

btnUndo = type:Sprite, GUIType:BUTTON, container:sceneGame, x:150, y:2, texture:(button/btnUndo X1.png; button/btnUndo X2.png; button/btnUndo X3.png), textureBright:(button/btnUndoBright X1.png; button/btnUndoBright X2.png; button/btnUndoBright X3.png), z:100000, visible:0
btnExit = type:Sprite, GUIType:BUTTON, container:sceneGame, x:180, y:2, {TEXTURE_BUTTON_EXIT}, defaultFocus:TRUE
btnHelp = type:Sprite, GUIType:BUTTON, container:sceneGame, x:210, y:2, {TEXTURE_BUTTON_HELP}

#btnMagicFinish = type:Sprite, GUIType:BUTTON, container:sceneGame, x:2, y:2, width:8, height:8, frame:(0;0;0)
